Our ideal candidate will have the ability to handle both technical and artistic issues during game development, as well as be able to work quickly in a team atmosphere with schedules and reliable milestone delivery. Applicant must be capable in audio design, SFX, VO recording and cleanup, and musical composition. While not a composition-specific role, that may be a part of the role responsibilities on a project-to-project basis. Good organizational skills and scheduling abilities are critical.
The applicant will be working on a variety of projects in-house, previous experience working with game engines such as Unity and Unreal are a plus. Ability to work with a DAW is required, as is some experience with other programs such as FMOD or Wwise. We’re looking for someone excited about cross-disciplined collaboration and making great games with us!
Learn more and apply below.